AI Game

This was a second year assignment for the AI in games module. The module was focused on the concepts involved in game design particularly involving AI in games; such as procedural generation, playability, artificial stupidity etc etc.

This games enemies are:

The blue ball is the player. The aim of the game is to stay alive. When the other ball catch you, you lose lives. This game cannot be won (its like tetris), you can only obtain a higher score.

Use the arrow keys to move.

In the browser the game runs through a small wrapper that does the drawing; the game’s own code is unchanged.

For more details on how I developed this game have a look at my blog zibibytes.

Code on GitHub